Virtual Reality (VR)
The aim of the course is to teach students to design and develop for virtual reality (VR). Participants will learn to develop for VR in a standard tool such as Unity, create interactions between avatar bodies and virtual objects, and design selection and manipulation techniques for VR. The course focuses both on the technical aspects of VR as well on the human-centred aspects. These skills are needed to develop for headset-based VR, but also in developing for other headset-based technologies, such as augmented reality. Learning will happen through classroom discussions of research, lectures, and hands-on VR development.
At course completion, the successful student will have
Basic physics of objects and 3D surroundings (e.g., rigid body kinematics & dynamics)
Basic kinematics of bodies
Interaction techniques for VR
Perception and movement related to using VR
Applications of VR
Developing in a standard VR tool such as Unity
Developing interactions between bodies, objects, and surroundings
Tracking the user’s actions (e.g., of hands, bodies, eyes)
Designing interaction techniques
Collaborate in a group to develop VR applications that match particular goals.
Reason about and justifying design decisions of VR/AR interaction techniques.
Apply a selection of current sensing technologies for VR and thinking forward to future ones.
Analyze the pros and cons of display technologies, sensing technologies, and interaction techniques from both the technological and the user’s perspectives.
Classroom discussions, lectures, hands-on programming classes, 3 hand-in assignments in groups, and a project in groups.
Selected papers and book chapters. See Absalon when the course is set up.
Strong programming skills at the level of final year BSc student. Furthermore, it is crucial in order to take the course that you have passed the course Interaction design (Interaktionsdesign) or a similar course.
- 7,5 ECTS
- Type of assessment
Oral examination, 20 minutes per person
- Type of assessment details
- The overall assessment is based on a group project report and an oral exam (without preparation). The exam is a group exam, which means that the groups present their project together, and are then examined individually.
- All aids allowed
- Marking scale
- 7-point grading scale
- Censorship form
- No external censorship
Several internal examiners
Criteria for exam assessment
See Learning Outcomes.
Single subject courses (day)
- Project work
- Course number
- 7,5 ECTS
- Programme level
- Block 2
- No limit.
The number of seats may be reduced in the late registration period
- Study Board of Mathematics and Computer Science
- Department of Computer Science
- Faculty of Science
- Joanna Emilia Bergström (6-6f746673736645696e33707a336970)
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Courseinformation of students